Control Resonant gameplay designer says 'this not a soulslike' but an 'action-driven' sequel that leans heavily on melee and supernatural abilities — 'The player is very much in charge' Remedy Entertainment has confirmed that Control Resonant will lean into melee action compared to the first game, but that it's "not a soulslike". #Control_Resonant #leans_heavily #Remedy_Entertainment #Resonant_gameplay #supernatural_abilities #gameplay_designer #action_compared #melee_action #soulslike #Resonant

Control Resonant is far more of an RPG than I expected, complete with talent trees, stats screens, and build-crafting that wouldn't feel out of place in a Diablo game Remedy's taking another ambitious creative swing with its new sequel. #Control_Resonant #stats_screens #Diablo_game #game_Remedy #Remedy_taking #talent_trees #ambitious_creative

'There is varied interest in different crafts at Remedy into investigating these AI tools', says Remedy interim CEO, but confirms Control Resonant 'does not use generative AI content at all' Control Resonant does not utilize generative AI, however, Remedy interim CEO Markus Mäki has confirmed that there is interest in the tech at the company. #CEO #Remedy #Control_Resonant #interim_CEO #Remedy_interim #Markus_Mäki #CEO_Markus #confirms_Control #varied_interest #utilize_generative
