PS5 Lawsuit Settlement: Sony to Pay $7.8M in Credits to Eligible Users A federal judge has granted preliminary approval to a $7.8 million settlement in a lawsuit against Sony Interactive Entertainment LLC, which could result in Store credits for thousands of PlayStation 5 owners in the United States. The case, filed as Caccuri, et al. v. Sony Interactive Entertainment LLC, alleges that Sony restricted competition within its PlayStation ecosystem by limiting third-party retailers from selling digital game download codes starting in 2019. This move, according to the lawsuit, forced consumers to purchase digital titles exclusively through the PlayStation Store, potentially inflating prices and reducing consumer choice. The settlement, which has faced prior scrutiny, aims to distribute the $7.8 million in compensation as account credits rather than cash. Eligible users are PlayStation Network account holders who purchased specific digital games between April 1, 2019, and December 31, 2023. The credits will be automatically applied to qualifying accounts, though the exact value per user has not been disclosed. The court previously rejected a similar settlement proposal in 2025 due to insufficient details on individual payouts, prompting the revised agreement to outline distribution through PlayStation Network credits. The lawsuit argues that Sony’s decision to block retailers like GameStop and Best Buy from offering downloadable game codes constituted an unlawful monopoly over digital game sales. Plaintiffs claim this practice created a closed marketplace where users had limited alternatives but to pay prices set by Sony’s ecosystem. Sony has denied wrongdoing, asserting that its platform structure reflects investments in infrastructure and services rather than anti-competitive behavior.#playstation_5 #gamestop #playstation_network #best_buy #sony_interactive_entertainment_llc

YouTuber buys stripped Tesla Model 3 'go-kart' for $2,000 — it still has 212-mile range A YouTuber named Evans acquired a heavily stripped Tesla Model 3 for $2,000, transforming it into a makeshift off-road vehicle capable of 212 miles of range despite lacking essential safety components. The car, originally purchased by a previous owner named Grayson for $6,000–$7,000, was intended to be repurposed into a 1970s concept car. Grayson had commissioned a 3D artist to design the project and began assembling parts, but abandoned the effort after estimating it would require 800 hours of labor. The vehicle was left unregistered and unused for at least two years before Evans negotiated its purchase for half the original asking price. Evans walked away with a Tesla rolling chassis, including the motor, battery pack, screen, and seating system, but without body panels, a windshield, or seatbelts. After replacing the delaminating stock tires with red wheels and new tires, he charged the car to full capacity and discovered it still displayed 212 miles of range. However, the vehicle’s software revealed 78 error codes, as Tesla’s systems expected the presence of cameras, sensors, and safety systems that had been removed. The previous owner had disabled these components, inadvertently unlocking features like drifting, which Tesla typically manages through Track Mode software. Evans rigged a DOT-rated ratchet strap as a makeshift harness and tested the stripped car on public roads, driving 25 minutes to a Best Buy without encountering police. He then took the vehicle off-road, drifting, and even jumping it over a dirt tabletop on a friend’s property. A friend named Drew compared its handling to a Polaris Slingshot but noted it was significantly faster.#tesla #evans #drew #grayson #best_buy
