Assassin's Creed 4: Black Flag creative director returns to help 'steer the brand’s ambitious new chapter' Ubisoft has announced the new Assassin's Creed leadership team. #Black_Flag #Assassin_Creed #creative_director #Flag_creative #Creed_leadership #leadership_team

Valheim's creative director is still 'dedicated on Valheim every day' in addition to his new co-op dungeon crawler: 'We love making games so much that we want to make more games' Work on the second game doesn't "compete in any way" with the work being done on Valheim, says Robin Eyre. #creative_director #dungeon_crawler #Robin_Eyre #Valheim_creative #games'_Work #co-op_dungeon #love_making

'With RPGs, it's all about offering players things that they only get to experience in the game' — Sea of Remnants creative director outlines vision behind upcoming free-to-play pirate epic I sit down with the product lead of Sea of Remnants to discuss the production of the massive upcoming free-to-play game. #creative_director #Sea #Remnants_creative #pirate_epic #massive_upcoming #offering_players #players_things #director_outlines #outlines_vision #product_lead

'It's very ambitious and also very challenging' — Sea of Remnants developer on building the ultimate open-world pirate playground We discuss the impressive scale and ambition of upcoming open-world pirate RPG Sea of Remnants with the game’s creative director. #creative_director #RPG_Sea #pirate_RPG #Remnants_developer #open-world_pirate #impressive_scale #ultimate_open-world

‘Why do they climb mountains? Why do they sacrifice everything and take so many risks just to climb a rock – nobody asked them to?’ — Cairn’s creative director unpacks the studio's survival-climber We sat down with The Game Bakers' Creative Director, Emeric Thoa, and got granular about the studio’s survival-climbing experience, Cairn. #climb_mountains #Emeric_Thoa #creative_director #Game_Bakers' #Cairn #mountains #Bakers'_Creative #climb #creative #director
