The Best Gothic Horror Game Ever Is Officially Getting the R-Rated Adaptation It Deserves After 11 long years, Bloodborne is officially back! Sony just announced at CinemaCon 2026 that an R-rated animated feature film based on the widely beloved gothic PlayStation horror game is in the works from Lyrical Animation, with YouTuber personality Seán William McLoughlin (AKA Jacksepticeye) producing the surprise new project. The announcement being at CinemaCon practically confirms the new film will be getting a theatrical release. A 2015 PlayStation 4 exclusive developed by FromSoftware, the same studio behind legendary titles like Dark Souls, Sekiro: Shadows Die Twice, and Elden Ring (the latter of which was co-created by George R.R. Martin), Bloodborne takes place in the fantastical Victorian city of Yharnam after an unspeakable tragedy. The once-humble hamlet has now been taken over by a monstrous plague that has transformed much of the town's population into deranged zombified townsfolk, werewolf-like creatures, and many other horrific monsters that would feel right at home in one of the terrifying tales of H.P. Lovecraft. Players take control of one of the mostly wiped-out Hunters in an attempt to bring some level of order to this post-apocalyptic tragedy in a place where it is impossible to tell who is friend and who is foe. The announcement marks a significant milestone for fans of the game, which has been praised for its immersive atmosphere, challenging gameplay, and dark, atmospheric storytelling. FromSoftware’s reputation for creating deeply engaging and punishing experiences has made Bloodborne a cult favorite among gamers, despite its steep learning curve and relentless difficulty.#fromsoftware #jacksepticeye #bloodborne #lyrical_animation #cinemacon_2026
Sony to Produce Animated 'Bloodborne' Adaptation Produced by Jacksepticeye Sony Pictures announced at CinemaCon that it will produce an animated feature film adaptation of the hit PlayStation game “Bloodborne,” with Sean McLoughlin, known to millions as Jacksepticeye, attached as producer. The announcement marks a significant step in Sony’s ongoing efforts to expand its PlayStation intellectual property into film and television, following the success of HBO’s adaptation of “The Last of Us.” “Bloodborne,” released in 2015, is a critically acclaimed action role-playing game developed by FromSoftware. The game follows a hunter who enters a dark, gothic city plagued by a mysterious bloodborne disease that transforms its inhabitants into monstrous entities. The game’s intricate world-building, challenging gameplay, and atmospheric horror have earned it a dedicated fanbase and critical acclaim. Inspired by the cosmic horror themes of H.P. Lovecraft’s eldritch fiction, “Bloodborne” became one of the most popular titles on the PlayStation 4, with over 10 million copies sold worldwide. Its success has solidified its place as a cornerstone of the PlayStation franchise, with its lore and aesthetic influencing subsequent games like “Elden Ring.” The animated adaptation, which will be produced by Jacksepticeye, a prominent YouTuber with a massive following for his gaming commentary and humor, represents a unique collaboration between gaming culture and mainstream entertainment. Jacksepticeye’s involvement is expected to bring a fresh perspective to the project, blending his deep knowledge of gaming with his ability to connect with audiences through his content.#fromsoftware #sony_pictures #jacksepticeye #bloodborne #the_last_of_us

Nick Offerman Alludes To Joining Alex Garland's 'Elden Ring' Movie At A24 With "Some Intense Voice & Physical Work To Do" During a recent interview with The Hollywood Reporter, actor Nick Offerman hinted at his involvement in Alex Garland’s upcoming adaptation of the video game Elden Ring, suggesting he may be taking on a role that requires both vocal and physical performance. While the specifics of his character remain unclear, Offerman described the project as demanding, stating, “If I’m not grilling meat in the scene, then I probably need to do some homework. Even now, as we speak, I’m preparing to go work on a movie with Alex Garland for which I have some intense voice work and physical work to do.” The actor’s comments, made during a promotional segment for his new series Margo’s Got Money Troubles, have sparked speculation about the nature of his role in the film. Elden Ring, developed by FromSoftware and co-created by Hidetaka Miyazaki and George R.R. Martin, is a sprawling open-world fantasy game set in a dark, medieval-inspired realm filled with dungeons, dragons, and relentless challenges. The game’s narrative is intentionally vague, allowing players to forge their own paths through a vast, interconnected world. However, its grim tone and philosophical undertones have drawn comparisons to the thematic depth of Garland’s previous works, such as Ex Machina and Annihilation. The film adaptation, which is expected to retain the game’s atmospheric intensity, aims to translate the game’s complex lore and immersive gameplay into a cinematic experience. Garland, known for his ability to blend science fiction with existential themes, has expressed interest in exploring the game’s darker, more introspective elements.#fromsoftware #elden_ring #alex_garland #nick_offerman #hidetaka_miyanaka
Elden Ring Movie Set Leak Sparks Fan Excitement as Production Begins A fan of FromSoftware’s Elden Ring has reportedly shared a glimpse of the movie adaptation’s set, sparking widespread excitement among players and fans of the action RPG. The leaked image, shared in a Discord message by user Throxtv, appears to show a highly detailed statue of Queen Marika, the game’s central divine ruler. The image has quickly gone viral, with many fans expressing disbelief at how closely the statue mirrors the character’s design in the game. Queen Marika is a pivotal figure in the Elden Ring lore, serving as the god-like sovereign of the Lands Between and the vessel for the Elden Ring itself. She founded the Golden Order and the Erdtree, but her decision to shatter the Elden Ring triggered the catastrophic event known as the Shattering, which fractured the world and set the stage for the game’s central conflict. The statue’s accuracy has led many to speculate that the film’s production is progressing rapidly, with details about the set’s location remaining unclear. While Throxtv mentioned the filming is happening 10 minutes from their home, the exact location has not been confirmed. However, given that A24, the studio behind the adaptation, has set production in England, many fans are assuming the set is being built there. The Elden Ring movie is currently in development at A24, with director Alex Garland (known for Ex Machina, Annihilation, and Civil War) at the helm. Garland, a long-time fan of the game, has been deeply involved in the project since its early stages. Last year, he completed a 160-page script draft, accompanied by 40 additional pages of visual concepts, and flew to Japan to pitch the project directly to FromSoftware’s developers.#fromsoftware #a24 #elden_ring #alex_garland #queen_marika

Sekiro No Defeat Trailer: Crunchyroll Anime Series Director Interview Crunchyroll released the trailer for its upcoming “Sekiro: No Defeat” anime adaptation on Monday, coinciding with the show’s panel at the SXSW Festival in Austin. The project, based on the popular FromSoftware game, marks the first time the studio’s intellectual property has been adapted for an on-screen medium. The trailer’s release generated significant anticipation, with fans and critics alike eager to see how the game’s intense combat and narrative would translate to an animated format. The anime’s director, Kutsuna, shared insights during an exclusive interview with Variety, emphasizing the challenges of adapting the game’s first-person perspective into an audio-visual medium. “With the game, you’re playing in the character’s POV, so you have one point of view,” Kutsuna explained. “That wouldn’t really work for an anime, so we tried to adapt it as much as possible as an audio-visual type of medium.” He noted that while the team aimed to preserve the essence of the original game, certain elements had to be reimagined to suit the anime format. Kutsuna highlighted the importance of respecting the source material while making necessary creative choices. “There’s a lot of respect paid to the original game, but there were some liberties taken in the sense of point of view and joining the imagery together,” he said. “We didn’t deviate too far from what the fans would expect, but using every single element would be impossible and very difficult.” He acknowledged the high expectations of the FromSoftware fanbase, stating that the anime would be scrutinized under a “very, very strict lens” due to the franchise’s established reputation.#crunchyroll #sekiro #kutsuna #fromsoftware #sxsw_festival
