Pocketpair Not Planning Major Update for Palworld 1.1 Palworld, which launched in July after more than two years of early access, has seen sustained player activity on Steam, with concurrent player numbers remaining high even a month after its full release. While the game’s initial surge has stabilized, it continues to outperform metrics from its early access phase. Despite this, Pocketpair’s publishing and communications head, John "Bucky" Buckley, has cautioned players about expectations for future updates. Buckley recently sparked discussions when he celebrated the game’s 1.0 launch by retweeting an image of a "Palworld v1.1 brainstorming session," accompanied by a comment about returning to "the grind." The post invited player suggestions, which quickly generated over 2,000 responses. Some proposals, such as additional storage slots, were deemed feasible, while others—like cross-server PvP or the ability to play as pals—were more ambitious. Buckley eventually clarified that the team would not prioritize all requests, citing the immense time required to develop certain features. In response to a suggestion for a "variant system" for pals, Buckley explained that while the concept was technically achievable, it would take "a year or more unless we hyper focus it." He emphasized the team’s preference for manual development over automation, aligning with Pocketpair’s public stance against generative AI in game development. When asked why the process would be so time-consuming, Buckley reiterated that the team aimed to create content by hand rather than relying on automated tools. The conversation highlighted the challenges of balancing player demands with development realities. While no official release date for Palworld 1.#steam #palworld #pocketpair #john_bucky_buckley #palworld_11
