Pragmata PC Ray Tracing vs Path Tracing Performance Compared Capcom’s latest sci-fi shooter, Pragmata, has introduced ray tracing and path tracing support, offering insights into how these rendering techniques perform in the RE Engine. The game, which shares the same engine as Resident Evil: Requiem, serves as a second data point for analyzing the behavior of ray tracing and path tracing in one of the most advanced proprietary game engines of 2026. Recent titles have seen a narrowing gap between the two techniques, particularly on the latest Blackwell-based RTX 50 series GPUs. This article evaluates the performance of the RTX 5070 Ti in Pragmata and compares it to RE: Requiem to highlight trends in rendering efficiency. Initial benchmarks on Pragmata reveal the game’s demanding nature. Tests on the RTX 5070 Ti show that path tracing significantly reduces frame rates at 1440p, dropping to an average of 69 FPS. Enabling DLAA further lowers this to 37 FPS. The analysis breaks down performance at both max and lowest settings to uncover how the GPU and engine handle these rendering techniques. For the tests, DLSS Super Resolution was set to the Quality preset. With ray tracing and lowest settings, the game achieves 200+ FPS on average, suggesting it is primarily CPU or engine-bound. Activating path tracing shifts the workload to the GPU, reducing performance to 82 FPS on average. Notably, with FG 4x, path tracing averages 213 FPS, but 1% lows drop sharply to 48 FPS. This discrepancy creates a “fake smoothness” effect commonly associated with DLSS 4. At highest settings, path tracing results in a similar drop, from 162 to 69 FPS, a 2.35x reduction. The high fixed cost remains unaffected, indicating the setting is still hardware-limited.#resident_evil_requiem #capcom #pragmata #rtx_5070_ti #re_engine
