DLSS 4.5 and Path Tracing Coming to 007 First Light, CONTROL Resonant, Tides of Annihilation, and More NVIDIA has announced that its DLSS 4.5 technology, along with path tracing capabilities, will be integrated into several upcoming games, including 007 First Light, CONTROL Resonant, and Tides of Annihilation. The update, which builds on the previous DLSS 4.5 Super Resolution feature, introduces enhanced frame generation options and improved visual fidelity for GeForce RTX GPU users. At CES 2026, NVIDIA launched DLSS 4.5 Super Resolution, a technology that leverages a second-generation transformer model to deliver sharper images across all GeForce RTX GPUs. In blind tests conducted by ComputerBase, DLSS 4.5 Super Resolution outperformed native resolution in six games, showcasing its ability to enhance detail and clarity. Gamers have already applied the technology to hundreds of titles via the NVIDIA app, and developers are now adding in-game support for titles such as INDUSTRIA 2, War Thunder, and Where Winds Meet. DLSS 4.5 also introduces 6X Multi Frame Generation, which boosts frame rates for path-traced games, and Dynamic Multi Frame Generation, allowing games and the NVIDIA app to adjust frame multipliers in real time to match a player’s target frame rate or display refresh rate. These features aim to balance smooth visuals with responsiveness, ensuring optimal performance without compromising image quality. Starting March 31, GeForce RTX 50 Series users will gain access to DLSS 4.5 Dynamic Multi Frame Generation and 6X Multi Frame Generation through an NVIDIA app beta. The update will be available via the NVIDIA app’s Settings > About section, with an official release planned for a later date. To use these features, users must install GeForce Game Ready Driver 595.79 WHQL or a newer version.#nvidia #dlss_4_5 #control_resonant #007_first_light #tides_of_annihilation
