Bungie ‘overcorrected’ the distance gunfire can be heard in Marathon, says it will dial it back later Bungie has acknowledged that a recent update to its game Marathon adjusted a gameplay mechanic to an extent that caused unintended issues, and plans to address the change in a future update. The version 1.0.0.4 update, released on March 11, included several adjustments to weapons and item systems, such as reducing the visual clarity of thermal scopes and increasing starting ammo in certain kits. However, the most contentious change was the modification to the range at which gunfire and explosions could be heard, which players found problematic. After the update was deployed, players reported that the increased hearing range made it easier to detect opponents from greater distances, leading to more frequent and chaotic encounters. Some players described being constantly attacked due to the heightened awareness, which disrupted the intended gameplay experience. In response, Bungie issued a message to its community, admitting that the adjustment may have gone too far. The development team stated they were closely monitoring the impact of the change and planned to roll it back partially in an upcoming update. “We’ve seen your feedback about the increased range at which you can hear other players in combat and are closely monitoring how it affects your runs,” the message read. “We recognize that this was an overcorrection and will pull things back in a way that maintains your ability to hear each other’s actions, but not at a distance that feels excessive. We’re still aligning on how to ensure the best player experience, and will deploy changes in an upcoming update.” The update’s adjustments to audio mechanics highlight the challenges of balancing gameplay features in multiplayer shooters.#marathon #bungie #version_1_0_0_4 #player_community #audio_mechanics
