Deus Ex: Invisible War's audio director says 'there was room for improvement,' but remains proud of the team's work "It wasn't this '90s cyberpunk Johnny Mnemonic cheese fest that everybody reveled in at that time." #Invisible_War #Johnny_Mnemonic #cyberpunk_Johnny #War_audio #Mnemonic_cheese #team_work #audio_director

In defense of Deus Ex: Invisible War "I think the world would be better off if people took the best things from both sides instead of always fighting over extremes." #defense #War #Invisible_War #Invisible #Deus #extremes

Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development' "I wish we could redo that project and just stitch the maps together." #Thief #Invisible_War #Invisible #super-boneheaded_call #bad_decision #tanked_development #studio_moved

The devs on Deus Ex: Invisible War knew its most-hated part was a 'terrible idea,' and they give the director 'sh*t about it all the time' Some choices need a reload. #Invisible_War #terrible_idea #War_knew #most-hated_part #Invisible #Deus
