Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development' "I wish we could redo that project and just stitch the maps together." #Thief #Invisible_War #Invisible #super-boneheaded_call #bad_decision #tanked_development #studio_moved
